Both 0x00000000
Culled 0x00000001
Flipped 0x00000002
Constant descriptions
Both
A renderer should draw shapes that face toward and away from the camera. If a shape has only front-facing attributes, those attributes are used for both sides of the shape.
Culled
A renderer should not draw shapes that face away from the camera (this is not the same as hidden surface removal).
Flipped
A renderer should draw shapes that face toward and away from the camera. If a shape has only front-facing attributes, those attributes are used for both sides of the shape, but the normals of back-facing shapes are inverted, so that they face toward the camera.
Data Format
BackfacingEnum backfacing
backfacing
The value in this field must be one of the three constants defined above.
Description
A scene's back-facing style determines whether or not a renderer draws shapes that face away from a scene's camera. This style object defines some of the characteristics of a renderer and generally applies to all of the objects in a model.